GB Studio - Adding More Palettes to a Scene (sort of)
Feel like you're too limited with the palettes in GB Studio? Unfortunately, it's all due to the limitations of the Game Boy Color. However, there is a way to increase the amount of palettes used in a scene. Well, sort of. For backgrounds, it only works with scenes larger than the screen.
This project also includes an error screen that shows up when trying to play on a non-color Game Boy.
This project was made in GB Studio 4.0, so you will need to migrate it when opening it in GB Studio 4.1 or newer.
Status | Released |
Category | Other |
Platforms | HTML5 |
Author | Levi Johnston |
Made with | GB Studio |
Install instructions
ROM file - Run this file in an emulator.
Project folder - A .zip file containing the stuff used to build this demo. Open it in GB Studio to see how it works.
Comments
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Ha! Clever. I did this in my game too
This trick has been used since 1985, and I wanted to shed some light on it. I'm using it a lot in the game I'm working on.
What's the game you did this in?
I did it in Ruby & Rusty and also Wink & the Broken Robot. They’re both on my page 😀